DAN’S ANIMATIONS!

Welcome to my animation page! Here you can find some of my best (and worst) animations :-P.

 
View Daniel Harris's profile on LinkedIn

2009, Showreel.

Here's my up to date showreel last updated October 2009. Everything here is either from my Animation mentor assignments, or work I did on the feature film "Bob et bobette".

2008-2009, Animation Mentor progress Reel, Class 1-3

Here's a compilation of all my assignment from Animation mentor. My mentors were Class 1: Jon Collins, Class 2:Steve Cady and Class 3: Elliott Roberts. For Class 3 I chose to use the "Norman" Rig instead of the Stu rig we were given as I wanted to get more into realistic animation!

2008, Bob et bobette compilation reel.

Here you can find a compilation of my best sequences from the film "Luke and Lucy: The texas rangers" (In French"Bob et Bobette: Les Diables du Texas" In Flemish: "Suske en Wiske: De Texas Rakkers"). This was a truely awesome film to work on and was my first forray into the animated feature film. It's based off a popular series of Belgian comics by Willy Vandersteen who worked closely with the creator of TinTin. The director, Wim Bien did a fantastic job and I'm amazed how well the film turned out coming from a small Independant budget!

2006 showreel

This is the reel that got me into Rare in the UK. Most of it is Avatar stuff which was heaps of fun. Video game scripts almost never make any sense, but at least when working with a license you get the glorious professional voice actors to animate to. There's some old Spongebob cutscenes here too which had equally awesome voice tracks! Recognition should go to Ryan Daniel, who did an excellent job modelling the King Bumi character, respect!

2005: SpongeBob Squarepants: Video Game Cutscenes

Back in 2005 I worked on a Spongebob Squarepants game for Nickelodeon. It was a cheap project, dodgy script, all I have left are rough playblasts. I should be ashamed. I'm not. This is awesome :-D. We were animating at 30 seconds per week with no storyboards, just a maya scene full of characters and a giant audio track. To be completely honest though, this was one of the most inspiring times in my career thus far. I think the thing that made this a really great experience, was when we had our weeklies and all the animators got together to show their work and give feedback and critiques. The anticipation of having our work screened and critiqued really gave me an awesome inspiration to perform.

2004 Showreel

A blast from the past! I kinda like it when you can go back and see an animator's development so here's some pretty old work. To be honest, I would have to say I was more of a modeller/rendering guy when I produced this showreel. Most of this stuff was produced when I was taking a break from character animation.